![]() If enabled, the Canvas background will be transparent and show the other DOM elements behind it.Please refer to the API TOUCH_TIMEOUT for details.ĮNABLE_TRANSPARENT_CANVAS: used to set whether the Canvas background supports alpha channels. This value can be modified to get the desired effect, the default value is 5000 ms. TOUCH_TIMEOUT: the duration of the delay used to screen a contact object to see if it has failed and can be removed. Note that if skew and rotation are set in the TiledMap, it’s necessary to turn it off manually, otherwise it will cause rendering errors. The configured macros will take effect on preview and build, and will also follow the custom engine configuration to update the default values of the current macro configuration.ĮNABLE_TILEDMAP_CULLING: whether or not to enable TiledMap auto-culling. Macro Config provides a shortcut to modify the macro configuration. Import Map: used to control the import behavior of TypeScript/JavaScript, see the Import Map documentation for details.īrowser list used for preview: sets the browser list config file for TypeScript/JavaScript compilation at preview time.Įxports Conditions: specify the parsing conditions for conditionalized export modules, see Conditional exports for details. In such case, class fields without explicit initializer would be initialized to undefined, according to the specification.Įnable loose mode: if enabled, the script will be compiled in non-strict mode. ScriptingĬonforming class fields: if enabled, class fields are implemented using Define semantics otherwise, class fields are implemented using Set semantics.Īllows declaration of class fields: if enabled, the declare keyword may be used to declare class fields in TypeScript scripts. Used to configure various parameters of physics, please refer to the Physics Config documentation for details. For more details, please refer to the Camera Component documentation. A node can only be seen by the Camera if the Layer property set by the node is checked in the Visibility of the Camera. The Visibility property of the Camera node in the Inspector panel, the Layer property of the node matches the Visibility property of the Camera. The Layer property of the node Node in the Inspector panel, For more details, please refer to the Node Component documentation. The locations where Layers are currently used include: The last 12 Layers are built-in to the engine and cannot be modified.Layers can be customized from 0 to 19, and clearing the input box removes the original settings.Layers allow the camera to render parts of the scene and lights to illuminate parts of the scene.Please refer to the Render Pipeline Overview documentations for details. The render pipeline is used to control the rendering process of the scene, currently supports builtin-forward (Forward Render Pipeline) and builtin-deferred (Deferred Render Pipeline), developers can also customize the render pipeline. For more details, please refer to the Multi-Resolution Adaptation Solution documentation. The default Canvas settings include Design Resolution and Fit Screen Width/Height, which specify the default design resolution values in Canvas when a new scene or Canvas component is created, as well as Fit Height and Fit Width. The Project Data tab is mainly used to set the default Canvas, render pipeline, etc. The Project Settings panel will automatically save the changes after modifying the settings. Project Settings consists of several different sub-pages, including Project Data, Layers, Physics, Scripting, Macro Config, Feature Cropping and Texture Compression. To synchronize project settings between developers, please add the settings directory to version control. These settings are stored in the project’s settings/packages folder. The Project Settings panel can be opened by clicking on Project -> Project Settings in the editor’s main menu bar and is mainly used to set project-specific configuration items. Exporting/Importing Texture Compression Presets.Modifying the Texture Compression Preset Name.Adding/Deleting Texture Compression Format.Adding/Removing Texture Compression Presets.
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